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Donut in blender4/11/2024 ![]() ![]() texturing and combination of things and doing more interesting stuff should be done with node editor node editor is a copy of the materials tab node editor access through shader tab at the top !() real donuts are spotted and textured in different spots and batches we dont want donut to have one solid shade. subsurface scattering for light effects where light is going through something and "diffusing" !() how freshly iced do we want donut to look? roughness -> sets the glossiness of an item (glossy is the invert of rough) with object selected, go to materials tab in bottom right, then add new material !() calculates light bounces (evee does not do this in evvee undersettings, we want to edit cube size under shadows - we want to pump up this setting a lot Evvee is a real time rendering engine. cycles and evvee are two main render engines used top right corner to "rendered viewport" will give us render vision live in viewport !() N to bring up properties - under view, click camera to view ctrl + alt + num pad 0 will snap camera to current view draw, inflate, and smooth are most commonly used shrinkwrap modifier - snaps to chosen mesh extruding droopy parts using "E" to extend some points "project to individual elements" box will also snap extra droops "snap to face" is what we want to use for icing dropping ctrl is temporarily enabling snapping as well use snapping tool, magnet icon in top center to prevent clipping we need to snap object to mesh underneath proportional editing duplicated layer downwards "P" is the hotkey, then we would use "separate" to complete the object separation duplicate, then use the "P" hotkey to make the duplication its own object Subdivision Surface Modifier - getes rid of jagged edges in round shapes. temporarily bring these options back with f9 these options will disappear once you click off the object. This will render the donut at a high resolution.- add object, options for object right after add. In the Cycles Render settings, select the Output Format as PNG and set the Resolution to 1920x1080. To do this, go to the Render tab and select Cycles Render. Now that you have created the 3D model of a donut, you will need to render it. This will give the donut a white frosting. In the Add New Material settings, select principled BSDF and set the Base Color to white. To do this, go to the Materials tab and select Add New. Now that you have created the 3D model of a donut, you will need to add textures to it. This will create a torus that is the same size as a donut. In the Torus settings, set the Major Radius to 1.5 and the Minor Radius to 0.5. To do this, go to the Add menu and select Mesh > Torus. Next, you will need to add a torus to the cylinder. This will create a cylinder that is the same size as a donut. In the Cylinder settings, set the Radius to 1 and the Depth to 0.5. To do this, go to the Add menu and select Mesh > Cylinder. Once you have created the 3D model, you will need to add textures to it in order to make it look like a real donut.įirst, you will need to create a cylinder. You can do this by using the Cycles engine to create a 3D animation of a donut being made. In order to create a donut in Blender, you will need to use the 3D software to create a 3D model of a donut. ![]()
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